Recently the graphics have been changed to better support VR and to have a more realistic FOV and scale. During the process, we re-evaluated the cockpit, and decided it would be better to open it up more and reduce the obstructions, having less clutter, and only show to the player the data that is important at that specific time. Similar to HUD in advanced Jet Fighters, like the F-35.
We are also in the progress of optimizing graphics, so it will run faster on lower end systems, as we are preparing to port to PS4 and possibility Xbox One. NDi devs are in the process of changing our textures to true PBR (Physically Based Rendering) While giving Planetary Prospectors:ARM a more art stylized look, and metallic view.
Friendly reminder that we are giving points to Space Miners that find bugs and make good art or gameplay suggestions. Simply press R to take a screenshot and write a brief description. NDi will then be awarding points to the Top Space Miners.
Thanks for supporting us, and continuing to help make this game a great success.ːsteamhappyː
NDi Crew