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Oculus Rift CV1 VR support, AI, Gameplay, Physics optimized UPDATE 0.6

Hello ARM community, this month our dev team has been busy refining features, making improvements and optimizations. As we have a few important trade shows in the new few months. There is even new amazing art that we are excited to share and get into the next update, including a Merchant ship to trade minerals for rare items. Along with Pirates that will chase after the player and demand the cargo, or face the consequences.

Supports Oculus Rift CV1
AI improvements, behaviors and turrets attack angles.
Debris now have a fracture mesh that will split apart
Optimization and improvements for the meteor storm system
Fixes to the Upgrade system
Improved Inventory System
Improvements to particle system
VR and non-VR improvements to the UI and UX
Improved physics optimizations and realism
Improved visuals of space and stars
Hundreds of bug fixes and framerate optimizations

Next week we will complete the setup of our Vive Pre SDK to make sure the HMD is supported, and then after we will begin to work on the IR room tracking. So the player can walk around inside the jail cell.

This month we are preparing a special build that we will be showing at trade shows. We will continue to work on improving the graphics and design with a whole new redesigned Mining Barge and MRRM mining mech.

Polish and more animations are being added to make the feeling of motion more fluid.

Merchant ship AI now supports weapon systems, same as the Pirates.

Final textures and models are coming in for the Merchant ship and Pirate ship.

We are also working with some new Writers to improve the overall story and make it more character driven. Our community is welcome to participate with steering the overall storylines and direction of the story and characters.

In other news our CFO Alex Pryor will be leading the business team, as we are in discussions with investors and publisher. NDi is undergoing more organization as we will be releasing a more documented monthly Dev blog that will show our progress, and what we plan to do the following month. NDi is still hiring for a few key roles, as we look to fill some gaps in our team. We are always looking to talk with talented Artists, Programmers, Writers, Composers and other roles.

Those interested can send a CV to [email protected]

We still need the community help to find bugs, and make suggestions as we shape the game for final release. We intend to keep the game in Early Access, until its ready to ship. As our goal is to strive for quality, and win some awards and receive Great ratings. We want to build our community and retain our customers so they will trust our brand and label.