UPDATE ver 0.5
This past month the NDi dev team worked on the newly improved Inventory system, where the player can pickup objects with the IK hand and then equip, inspect with zoom and rotate functions. Crafting has been delayed till episode two, although Ferris will be able to craft most tools needed to escape the barge.
We still want to hear from the community about story ideas and dialogue suggestions, as the whole point of Early Access is to get a feel for what our audience really wants. The script and story has been rewritten a few times, because we are obsessed with providing the most thrilling and thought provoking story to fit within the ARM Planetary Prospectors lore and universe. Keep those comments and suggestions coming and you can be eligible for an upcoming contest.
A bunch on improvements can now be seen in within the AI systems, the Xterminator overlords will now visit the player in the jail to wake them up, and even search the jail cells for illegal contraband. Don't get caught trying to escape, or suffer the consequences. The friendly MRRM's are also more intelligent and responsive to commands given.
Our Art team, is busy giving the entire game a graphical overhaul. We are even going as far as redesigning the Mining Barge, to have better graphics, but also be more optimized for future Xbox One and PS4 versions. The design has even been changed to provide better gameplay and a more interesting reveal. The MRRM is also undergoing design changes as the art will be used to show a more progressive damage and upgrade system.
Many major and minor bug fixes, have been submitted, Special Thanks to our community for reporting bugs and suggestions so our development team can work on creating a better user experience.
Our main focus during the month of March, will be in preparing for the PAX East demo that we will showcase. Will you be attending? Let us know and it would be great to meet you.
After meeting with our Advisory Board, it has been decided to focus on ARM:PP development, and postpone our Kickstarter campaign till after we build up more of a presence on social media. We are a game development company and not a marketing company. However we have just initiated our 6 month marketing plan with a 3rd party marketing company that will help us get more recognition.
Although our intentions are to complete Episode one for this fall, if the game is not ready for final release, then we will keep it in Early Access, until we know that it will get excellent reviews, and possibility an award or two. We are dedicated to release a fun and quality game, so our fans will be happy and continue to support us for future episodes and other games.
Our other mobile tie-in and completely new prototype is currently put on hold so we can put 100% of our resources into ARM:PP
Thanks community, and if you would like to volunteer to help us with testing, marketing and more with a possibility to join the dev team. Send us an email at [email protected]
Thanks Community!
Clinton Bowman
Nefarious Dimensions Inc. (NDi)
CCO