Developer postOriginal post (opens in a new tab)

v1.07.02 Patch

Changelog

  • Tweaked ingredient price fluctuation and capped at extreme values to prevent erratic behaviour.
  • Fixed bug where ingredients prices would saturate quicker at lower basic demand values, which is the opposite to desired behaviour.
  • Fixed bug where tick number would stop increasing in very long games (500 years+!)
  • Added alphabetical sort to the active effects column on the company tab.
  • Fixed a typo in event text.