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Big Pharma v1.07.09 available now!

Hey guys, Tim here with another patch for Big Pharma. This one contains some nice quality of life improvements for the UI and a series of bug fixes.

The standout feature is the addition of socket labels to the factory floor. The labels that appear next to each socket depends on whether it is an import or export socket.

For import sockets you'll see the cure name or booster and any catalysts that are present in the ingredient. This should hopefully make it much easier to see at a glance what raw ingredients you have to work with and whether there are any opportunities to split a line of ingredients between multiple products e.g. a booster between two half speed lines.

For export sockets you'll see the name of the product, color-coded by the highest level of cure that is active in it. Green for level 1, blue for 2, purple for 3 and so on.

Assuming you give your products memorable names, or use the standard names which give a pretty large hint, this should make it much easier to remember what products you are producing where in your factory.

You can toggle these new socket labels on and off using the new buttons in the top right corner of the screen. One of them toggles the existing socket bubbles, the other toggles the labels.

Hope you like the new feature. Below are all the other bits and bobs I've managed to get in.

Changelog

  • Preview on ingredients screen now shows ALL catalysts rather than just the first one.
  • Added import count to ingredients on the ingredients screen so it's easier to work out which one to upgrade.
  • Fixed a bug where adding additional boosters in a custom game caused an error.
  • Changed the code used to quit to the game to potentially solve this issue.
  • Fixed bug where unfinished product button appeared when it shouldn't with the drug packer.
  • Made it so that drug packers that accept alternating ingredients will maintain a 1-a-day speed. They won't condense the number of drugs at all (drug packers can only pack identical drugs) but at least it won't slow down if you misuse it by accident.
  • Updated socket positions in buildings.
  • Fixed bug where you could select machines from different menus with hotkeys if the current menu didn't have that number of machines.

As always please let me know if you notice any bugs with this new patch. I am going away from the 20th December and won't be able to do another update until the new year, so if you notice something let me know ASAP.

Enjoy and Happy Holidays! :D