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v1.07.02 Patch
Changelog
- Tweaked ingredient price fluctuation and capped at extreme values to
prevent erratic behaviour.
- Fixed bug where ingredients prices would saturate quicker at lower basic demand values, which is the opposite to desired behaviour.
- Fixed bug where tick number would stop increasing in very long games (500 years+!)
- Added alphabetical sort to the active effects column on the company tab.
- Fixed a typo in event text.