Hey all,
I've just set an update live with the following bug fixes:
- Tweaked the following challenges because the recent reduction in the number of ingredients and addition of booster effects made them impossible to complete on master rating: "Two is the magic number" (renamed to "Three is the magic number" - its original name!), "Good press", "Huge portfolio"
- In challenge "Aiming to please", demand is shown as a decimal per day e.g. (4.0/d) as opposed to as a percentage so that it is consistent with the numbers on the cures tab in M&M DLC.
- Added boosters to Free Build mode
- Added boosters to Custom Game mode. There is a slider which allows you to choose the number.
- Fixed bug where if you start then stop a trial and then start another one and allow it to complete, the game crashes.
- Fixed bug where you could not proceed with gameplay if you have Briber perk and complete a trial with a negative cash balance.
- Reduced time it takes to research Subzero Training and Deep Sea Exploration as reduced number of cures make these necessary for many more challenges than pre-DLC. Some challenges would be too hard without these reductions in research time.
If you spot any more bugs please let me know. I'm also interested in your feedback on balance issues.
Tim