Reign of Kings Alpha 6:
Whew, it's been a week full of late nights, powered by energy drinks, pizza, and the excitement of seeing people play and share about their experiences in the game. We are absolutely amazed by the amount of support we've received, and we thank everyone for their help in posting bug reports and emailing us about exploits.
This update is focused on optimization and performance. Due to this, there wasn't much time for new content, so the only new craftable is a flute. Unfortunately, saves will have to be wiped with this update. We'd recommend community servers to wipe their saves as well.
For a guide on running your own server, banning/kicking/reporting, auto-restart, etc.: http://steamcommunity.com/sharedfiles/filedetails/?id=406318745
New:
- Flute (Craft at workbench. Play by holding down left mouse, Right mouse sustains, Scroll Wheel changes key-scale)
- More graphics options for low end computers (Turn off God Rays, Can Reduce Terrain Shading)
- Added auto-restart ability for dedicated servers. (Disabled by default for Community Servers. Configurable.)
- Added a new '/report [name]' command to collectively point the finger at hackers / cheaters.
Fixes & Changes:
- Temporarily disabled explosive kegs while we diagnose exploits and work to fix them.
- Temporarily disabled the ability to capture sleepers, as clients would freeze for 5-10 seconds when someone captured a sleeper in far the distance. Will work towards a proper fix for this next week. Capturing in-game players is functional and works as normal.
- Players should no longer be able interact with objects through walls, be it by attacks, emotes, or other manners.
- Players can no longer equip the Ancient Crown or Ancient Sword when they are not king
- Made it so you can no longer add invalid characters into your character names. This broke saving for anyone who had a name with certain characters in their player name.
- Players can no longer double-click the Ancient Crown or Ancient Sword into containers.
- Lobby no longer 'freezes' while processing the received list.
Optimizations:
- Networking, Memory, and Performance Optimizations
- Tree stability and memory optimizations
Next week the team plans to focus on exploit/hack prevention, log in/log out issues, and further optimization. We are getting a lot of data from these full servers under constant stress, and will keep working towards a better experience, thanks for your patience during this time.
- The Code}{atch Team