Developer postOriginal post (opens in a new tab)

Progress Report A.16

Were currently working on some new features, monitoring performance of new map, working on optimizations for it, and more. Were also looking into exploits being found and are working on fixes for them. We don’t expect the update to be at the end of next week, but will instead will be 2 weeks from now due to this work taking extra time.

Our programmers have been working on some extra optimizations of block loading. As well, were optimizing and polishing the new map, so it has better polygon distribution amongst the rocks, and should run faster as a result. Internally, we are also building a system that will allow us to process an update or patch automatically to our official servers, as currently it takes us a couple hours to process and update or patch to official servers manually.

We are still working on the shields. We have 2 torches now able to be held at the same time, but are currently working on the system we’ll be giving the player to be able to quickly equip a shield and single handed sword, and swap back between other items. Then comes the balancing of shields and the integration of different types. We plan to have 3 different shields types (Buckler, Heater, Tower), and 3 different tiers (Wood, Iron, Steel), for a total of 9 shields. Please keep in mind we are not doing duel-wielding of weapons, but we do plan to allow players to hold a torch with a one handed weapon.

The work on a new hacker reporting system is also going well. In this system players can report suspect players, and if the server receives enough reports, and it has a high suspicion rating of this player itself (using a number of algorithms we are working on for detecting hacking behavior), it may ban this player from the server. This system will hopefully give players control to ban any hackers that slip by our latest EAC protection.

Work on throwing axes is going well. We are making them so they travel along an arc similar as seen in Super Castlevania IV. They will be very high damage, but at the cost of being very hard to aim. They will also be effective at trying to hit someone behind their wall due to the arc.

Were also putting in some extra guild security options so you can pick the type of security your crest offers you (allowing only yourself to pick up blocks, only family, allowing guild members, etc.).

Thanks for playing, and hope you enjoy your weekend of gaming!

- The Code}{atch Team