We are currently working on making the game more stable, optimized, and fixing exploits. As well, working on the shields, throwing axes, and more. We do not plan to wipe this week, but plan a wipe at the end of next week.
There has been a crash that has been appearing randomly on Stormwall when approaching the Throne Room only on certain servers, and we are doing our best to try find what is triggering it. We believe it has to do with PhysX + Unity, as it resembles a past PhysX crash that we found a workaround for. So we decided to update our Unity 5 version to the latest patch which has more stable PhysX operations, and that seemed to have fixed our older PhysX crashes (they no longer need the workarounds), and so we assume it will also fix this one. But alas, the upgrade introduced a bunch of other issues in our codebase due to some changes the update made to the loading order in Unity that we now need to fix due to the updated engine version in order to actually properly test it. So in a nutshell, progress is being made and were doing our best to fix the crash, but it's taking a fair bit longer than we were hoping.
As soon as we find a fix to the crash, and fixes to some new exploits, then we'll put out a patch.
As mentioned earlier, we plan to have 3 different shields types (Buckler, Heater, Tower), and 3 different tiers (Wood, Iron, Steel), for a total of 9 shields. We're currently really close to finally start the design balancing and major QA testing of the shield system next week.
The work on a new hacker reporting system is also going well. The system is currently being integrated, and there is going to be a variety of server side tests to see how player behavior is, that way we can determine if someone looks to be hacking beyond just the amounts of reports they are getting. Server operators will be able to turn this system on or off in the config file.
If you wish to report an exploit please visit, we appreciate reports:
http://steamcommunity.com/app/344760/discussions/4/523890528707976945/
We plan to implement a ping detector that servers may turn on or off in the config file, that averages ping over 30 seconds of play and kicks a player if they averaged over 200ms+. We'd only turn it on half of our official servers, and players will be able to see in lobby screen via icon or something similar which servers have this option on or off and play on the servers they like better. This will help enable fair PVP gameplay on servers that have it turned on.
Our artists are also creating more signs for the game that can be painted on, and a jester hat.
The work on fixing exploits has kept the rest of the team busy during this time. We believe this type of work to be very important alongside bug fixing and optimization.
Thanks for playing, and hope you enjoy your weekend of gaming!
- The Code}{atch Team