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Progress Report A.21 #2

This past week we've been working on many new features, bugs, and a couple exploit fixes.

Work on the kicking feature is coming well. You will be able to kick another player and break his defenses. As well, you can thrust another player by kicking them. Just be sure not to kick someone else in the face, as they may not take kindly to that. ;)

The fishing gameplay feature is coming along well. By crafting a fishing rod, you can take to the ocean or lake and go fishing. Fishing is done off the coast or on a player made dock, we do not intend to put boats in the game. We were inspired by Zelda: The Ocarina of Time for our fishing gameplay style. You can cast, reel, and wiggle your line in hopes of snagging that amazing fish. When the line is cast, you can see it underwater, and try and target the fish by moving the rod or raising/lowering your lure. Different fish are more attracted to different baits, and it can become a very fun and time consuming past-time to try and snag the biggest fish! A snagged fish will try and pull away, so it's best to reel in as quick as you can, and move the rod opposite to the tension. Once you pull the fish out, you can hold it in your hands and run around the world to show off how big it is, or just simply eat it.

Different bait can be found in multiple sources. The fireflies, flies, butterflies, and wasps can be caught with a bug net. And worms are found randomly in dirt nodes.

Were still working on the anti-hack report systems. They will not be ready in time for the next update, as were still working on some of the relationships and stats tracking to support the system.

We will also be implementing a longer drawbridge option, and a few Jester Hats. But not yet sure if they will be in for the next update.

As a heads up, there will be a wipe with the update. The next update is on track for the end of next week.

Thanks for Playing,
- The Code}{atch Team