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Cryptark Update 10

We are very close to release! After over 1.5 years on early access. We hope to have a launch date we can announce soon.

We've been working on making sure everything runs as fast as possible - along with that solving the last bugs / balance issues.

Changes - v1.01:
- Large optimizations to drawing, and CPU use. Including to the Fluid system.
- Excavation Mission Balancing: Changed the amount of health/item drops. Blacksuit enemies no longer are hurt by nuke explosions on the ship.
- Slowed down chase speed of Juggernaut / Leviathan / Viper. Also limited their max spawn amount. They are still a large threat, but if you keep moving you can avoid them

Fixes:
- Enemy amount balancing
- Fixed slowdown when exiting a ship
- Fixed coop second player lights disappearing after teleporting
- Fixed a lot of background holes in generated ships that were showing the outside space
- Fixed cloaker shipclass not having flak system
- Lowered 10 healthpack cost from 30 to 20
- Fixed leviathan / viper shooting player in space
- Helper drones can now go through ship gates
- Fixed Intruder not starting with saw
- Fixed issue where enemy shield was active when graphic wasn't showing
- Fixed shield effect being in wrong position on systems after system positions shuffled

Let us know if you have any comments or issues in the forums! Thanks,
- Lee & Jesse