v1.1.4 patch notes
- ported game to Godot 4.4
- player vessels will now look in the direction of certain things when near them (like NPCs, props, menus, etc.) - they will also look at the camera if you stand still while holstered
- some NPCs will look at the player when they are near
- Komi will now look in the direction of nearby enemies
- modified non-erotic jiggle physics for certain characters (i.e. Aqua's Tail, Moffy's Anntennae, Taffy's Hair)
- visual changes while Player is holstered - crosshair will not appear - player will rotate towards where they are looking instead of which way the camera is facing
- fixed Moffy's Mothsune skin appearing invisible
- fixed certain characters having face warping
- fixed first person camera being positioned within vivian's boobs
- fixed Rainbow Potion persisting after drinking a Mundane potion and it affecting other models
- debloated some project files to increase performance
Godot 4.4 released a few days ago which added some neat new features, I implemented a few of them into this patch as well as some other bug fixes
lmk if you run into anything weird as a result of this patch, had to rework some stuff that broke from upgrading versions so hopefully it works 🤞