Dear Players,
Thank you for your continued support of Demonic Mahjong! This update brings multiple optimizations and fixes to improve gameplay smoothness and fairness. Below are the detailed changes:
New Additions
New End-of-Match Animation
Enhanced match settlement experience with dynamic animations for more immersive victory/defeat feedback.
Game Optimizations
UI & Controls
- Improved description and examples of scoring hands (番型) for clearer rule explanations.
- Final rewards page now supports mouse scrolling for easier navigation.
- Fixed map node display: Completed battle nodes can no longer be re-entered.
- Fixed resolution scaling for the "Mengpo’s Milk Tea Shop" close button.
- Optimized random node generation algorithm for better map layout balance.
Battle & Reward Fixes
- Fixed an issue where rewards would disappear after defeating a boss with "Horse Face’s" passive.
- Fixed a bug where "Bifang’s" effect remained active after selling it in the warehouse.
- Fixed the "Gamble for Life" mode not ending properly.
Rule Adjustments
- Rebalanced points for certain scoring hands (番型).
- "Three-Colored Three-Step High" (三色三步高) now supports +2 increments.
- "Moon from the Ocean Floor" (海底撈月) now requires self-draw (自摸).
Interaction & Display Fixes
- Fixed tile hover/selection issues during the discard phase.
- Corrected display position of called Kong (槓) tiles.
- Fixed a bug where discarded tiles after Kong would stand upright.
- Smoothed out the "Added Kong" (加槓) interaction flow.
- Fixed z-layer issues with the difficulty tooltip.
- Fixed scoring calculation for "Six in a Row" (連六).
- Adjusted multiplier detail panel to prevent text cutoff.
Character & Balance Changes
- Adjusted "Judge of Mercy’s" (賞善判官) skill effects.
- Tweaked stats for "Lightning Doll" (閃電娃娃) and "Parallel Seal" (並封) for better balance.
