Hello lords and ladies! It's time for another update on the state of development...
First, animals have started to appear in England! Wolves now wander the wilderness and are always looking for an easy meal... aka YOU! But they’re just the beginning—bears, deer, and wild boars lurk in the shadows, while farm animals (cattle, sheep, etc.) await domestication. Hunt / raise them for furs, hides, and savory meat.

Master the culinary arts!
Combine ingredients to craft dishes like hearty stews (meat + veggies = survival gourmet). With many more recipes simmering in the cauldron for you to discover…
Your throne room awaits!
Hold court to hear petitions from your vassals and subjects - With 60+ quests and court drama's already woven into this system. Rule wisely… or otherwise.


Our main dialog UI has undergone a rework since the last one was looking a little... sad. I hope this one looks sharper, while also displaying useful info about the person you're speaking to, including:
- Their gold
- Renown
- Religion
- Traits and stats
(Keep in mind most of the icons are placeholders for now).

40+ technologies to dominate the land!
We have added over 40 new technologies that can be researched by both the player and the AI factions. Every tech unlocking a new building, ability, bonus or all of the above. The tech tree UI (show below) also hides techs unless you currently know the prerequisite(s).

Feast or scheme? Why not both?
The new feasting mechanic allows players to host great gatherings at their manor. Hold lavish banquets to reward loyalty… or discreetly poison your rivals. (We won’t judge.) Each feast is rated by the amount of food / drink and their variety, with truly epic gatherings gaining you both renown and relationship boasts.

The stakes have never been higher...
Perma death seems like a good place to end this update, and it is just one more of the many features we have added / worked on or polished recently. Now the health bar actually means something and once depleted you die! If you have an heir, great! You can keep managing your realm as your offspring, but without an heir your game is over.

Other stuff we've added...
- Reading books to increase stats
- Eating food to increase health & remove hunger
- Writing personalized poems / letters to send to NPC's
- Weapon animation and hit speeds are dependent on weapon weight and skill
- Building of walls and fort defenses
- Blood splatter and hit animations (recently added, not shown in gifs)
The adventure’s just beginning!
There is still a lot I want to add, polish and integrate, so please consider wishlisting and following the development! As always feel free to leave any comments / suggestions below and I'll be happy to consider them.
