Hello everyone!
Development for Roads of Rage is trucking along. Atm we're in search of a publisher to help with game marketing and sales, localizations, and QA testing. We also have a twitter account, @harnessgames if you'd like to reach out to us with any questions or opportunities. In the meantime, we're hard at work fixing bugs and adding bits. Please wishlist Roads of Rage and encourage others to do the same, wishlists help gather the attention of publishers and are an easy way for anyone to support us!
We're also getting a MacOS build together, but Apple isn't making it easy. Not only do they require you to own a Mac, but it must be a relatively new version in order to run the latest Xcode. Not to mention the extra $100 needed to pay for 1 year of development, which itself wasn't seamless (seamful?) and required several calls to Apple support, who were in fact very helpful, no fault there.
We're happy with the newly designed visuals for our minigames, which add a more Outrun aesthetic as we want the player to feel like they're driving to the next location or exploring Road City. Next, we'll be looking into ways to improve in-game visuals and possibly make tweaks to combat, maybe redesign special moves to be combo finishers. Naturally, every bug we find is terminated.
As always, thank you for supporting indie developers like us!
-Harness Games
