❄ Demo V0.2.8 Patch Notes ❄
This update added time penalty indicator, welcome overlay, updated craft item order and more bug fixes!
Gameplay
Added
Added extra action-time indicator for all time-based buttons
Added Welcome Overview when starting a new game (also accessible from the sidebar below the Tutorial button)
Added scrollable view for Active Objectives
Added new early-game objectives (Loot some essentials, Fill up water flask, etc.)
Added pausing Explore card animation when a monologue triggers to highlight special items found
Added Fishing Line as a crafting material for the Poor Fishing Rod
Added capacity information to Backpack card details and Equipment popup
Added repair penalty for broken Bedrolls (repairs deduct 10% durability if the Bedroll was broken)
Added tooltips explaining why you cannot sleep longer than the Bedroll can support
Added monologues for first-time visits to Hill
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UI / UX
Updated / Reworked
Setting an Active Objective now triggers Autosave
Needs & Condition upward/downward arrows are now correctly saved and loaded
Flare subcategory updated from Trash to Consumable
Updated weight for Flare and Used Flare Shell
Removed card idle animation
Renamed Mountaineering Backpack to Hiker’s Pack
Updated location background music
Items stored in Campsite can no longer be used to build Fire Barriers
Selecting a Tutorial from the list now always scrolls to the top
Updated location background music
Fire Barriers can no longer be built on Campsite items (Campsite items do not disappear)
Selecting a Tutorial from the list now always scrolls to the top
Increased chance to obtain Long Stick when harvesting Dead Trees and Fallen Trees (25% → 30%)
Long Stick is now craftable
Reduced the number of Explore actions required to unlock locations
Reduced hunger restored when consuming food
Rearranged Crafting and Filter order to: All > Tools > Material > Food > Immovable > Clothing > Decoration > Equipped
Updated Immovable icon (from mountain to dumbbell-style icon)
Fixed an issue where animals could never hit the player during combat
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Bug Fixes
Fixed cutscenes repeatedly showing after force-quitting the game
Fixed Autosave sometimes not saving completed objectives
Fixed in-progress objectives incorrectly remaining as “Available” after loading
Fixed Condition tooltips displaying incorrect decimal values
Fixed Cooking button not updating from “Remove” to “Collect” when cooking finished while Campfire popup stayed open
Fixed Bedroll being usable despite having negative durability
Fixed occasional delay when placing items into the Drying Rack
Fixed crashes caused by items left cooking when Campfire depleted
Fixed “View All Objectives” always scrolling to the bottom instead of the last selected objective
Fixed a Campfire crash when only the second (or later) cooking slot contained an item while the first slot was empty
Fixed Food Poisoning not correctly affecting sanity recovery when sleeping
As always, we’d love to hear what you think. Join our Discord and tell us how your latest run went.
