Hi everyone!
Big updates today! Procedural stage generation, enemy fall damage, and stereo sound for game elements!

Changelog
[0.0.014-preReleaseDemo] - 2025-09-15
Fixed
UI
Fixed an issue with portrait sprites showing in the wrong spot and size momentarily when loading the codex.
Fixed an issue where logo was sometimes not showing on opening splash screen.
Fixed an issue where collecting multiple stamina orbs in a row may cause stamina bar highlight effect to freeze.
Fixed an issue where opening the codex in a waypoint stage would cause the waypoint offering icons to allow selecting the current offering location which caused the HUD to disappear.
Gameplay
Fixed an issue where crossing horse-rider stage hazards were spawning lower than intended.
Fixed timing of status sprite appearing for characters blocking.
Fixed an issue that occasionally caused larger enemies to not register being hit by flipper strike.
Changed
UI
Updated behavior of the back button to pause and open the campaign codex more readily in the right situations.
Audio
Updated sound when unpausing / closing the campaign codex.
Gameplay
Updated invisible boundary walls in Crossroads stage to reduce balls getting stuck in trees.
Updated algorithm for procedural placement of stage obstacles and destructible objects.
Updated ball speed limit constraints.
Added
UI
Added current run seed to codex settings menu landing page with other run details.
Added wishlist reminder button to the main menu for the demo. Appears after the first run.
Audio
Added stereo audio to game actions and UI for control feedback.
Added sounds to indicate enemy fall damage.
Gameplay
Added a new mechanic for fall damage when an enemy is knocked very high in the sky.
Added horizontally flipped stage variants.
-Offhand
