Hello farmers,
This week’s update includes important changes focused on making the farming gameplay smoother, clearer, and more rewarding.
New farming tools
New tools have been added to the farming side of the game. A Watering Can with a larger capacity and a more durable Harvesting Knife are now available.
Self-operating watering and harvesting tools
New self-operating watering and harvesting tools have been added. These tools unlock at Level 20.
These systems are not full automation. The player still holds and guides the tool, but watering and harvesting are performed automatically without needing to press the interaction key repeatedly. This makes the farming process smoother and more comfortable.
Fertilization and efficiency system
The fertilization system has been rebalanced and now directly increases efficiency. Fertilized crops produce 25% more yield.
For example, if a tomato normally yields 3 units when harvested, the 25% efficiency bonus calculates this as 0.75. But with fertilization applied, this results in gaining at least 1 additional product from the harvest. This ensures fertilization always provides a tangible and noticeable benefit.
Bug fixes and balance changes
- Fixed an issue where hand tool items were removed from the wrong inventory slot when dropped and appeared as newly acquired when picked up again.
- Added the ability to drop the item you are holding by pressing the Q key.
- Fixed an issue where products were requested by customers immediately upon leveling up. Products will now be requested starting from the next level.
- Fixed the UI indicator position on the apple tree. Thanks to Lockiman for the report.
- The spawn rate of thieves has been reduced by half.
- Fixed a UI issue occurring on 21:9 aspect ratio screens. Thanks to EclairOcean05 for reporting this issue.
Thank you for supporting us and for sharing your feedback.
Join our Discord server to be part of the community and reach us directly:
https://discord.gg/Z7fpSUbVY5
— Heze Games
