Revamped Weaponry
To help keep a focus on temperature-based weaponry the Acidity weapon is now called Splitfrost! It's a slower firing cold weapon with wide, short range that deals frostbite damage instead of acid damage!

New Temperature Effects
This week we added several new temperature effects to weaponry!
Frostbite
Stacks on an enemy and then does a massive single amount of damage.
Scorch
Reduces enemy armor effectiveness on each hit. Super useful for tearing down highly armored foes.
Brittle
Increases the chances of dealing a critical hit per shot. This stacks, allowing each hit to be more likely to be a critical hit!
Blaze
Once an enemy's Blaze level exceeds Blaze threshold the enemy will emit a heated extreme temperature zone. This can be used to Superheat your ship or have other effects!
All of these are upgradable stats!
Temperature Resistant Enemies
We're in the process of designing more enemies that are resistant to heat or cold effects. For example:

Bug fixes and smaller changes
- Updated Dad's Old Ship look to be more sleek
- Rebalanced a bunch of player weapons with the new stats
- Rebalanced enemy armor
- Player's bullet shield can now block all bullets while active regardless of temperature. Temperature-specific was too much to make the player keep track of in-game. This is now upgradable!
- Buffed the player ship speed stat so the player can move even faster
- Reduced the amount asteroids that can spawn in a room
Cheers!

