New Enemies
A new enemy with a few variants

Frozen enemies now explode into ice shrapnel when destroyed. The amount of ice shrapnel created and how much damage it does when colliding with other enemies can be upgraded with a new System stat!

Overheated enemies now burst a wave of heat when destroyed. This heats up the ship temperature of nearby enemies. The radius of the blast can be upgraded with a new System stat!

Changes to existing enemies
- Elite Mosquito Nests now fire slow zones instead of just spawning mosquito enemies
- Black holes are now Magnetic Fields and don't cause health damage. Objects gradually move towards them - like the Player or bullets.
New Features
- Temperature resistant enemies are now in the game! These enemies cannot be frozen overheated depending on their resistance type.
Balancing Updates
- XP is now automatically given when most enemies are destroyed instead of having to collect it. Added a new System stat that increases the chances of bonus XP dropping when an enemy is destroyed.
- Changed the weapon wheel so weapons are equipped on hovering over the element in the player's cargo bay instead of having to click. "Hold, Hover, Release" instead of "Hold, Release, Click". Thanks for the feedback on that!
Check out a video of some of the new additions on our youtube channel:
https://youtube.com/shorts/0uzOJWsfBok?si=y7BrGngLml1QvyzG
Also here's a preview of the Titan's Rest theme track:
https://youtube.com/shorts/oyYiQi0Qmcg?si=CdMrzUiatR3CraT8
Cheers!

