(Edit: 4/10/16 - The Xbox 360 Gamepads work 100% fine now! Use MotioninJoy to get PS3 and other gamepads working as well!)
Hi everyone, sorry it took me so long but the massive update is now available, simply restart Steam in order to download it. It makes the game run smoother overall, and it also fixes tons of little things here and there, some of it is listed below. However, your save files need to be moved from one folder to another if you wish to use your old save data from before today. My apologies for this inconvenience! There is a tutorial for that
located here.
-LIST OF CHANGES-
Loading time is the same, but now there is a Loading Screen and it shouldn't crash or hang anymore.
Uses a new compiler which should boost the frame rate immensely, it should run at max on most PC's nearly 100% of the time now. (You'll notice that it's a lot smoother and more polished now)
Added in Fade Out/In Transitions for going from Room to Room. (Really makes everything feel smoother as well)
Added a brand new sprite for the very first Snail Boss fight. (Changed his and smaller snails attacks a bit)
Added a tracer effect for all dashing characters when they dash. (Regardless of whether or not the tracer effects option is on or not)
Music is compressed a bit differently but is now Stereo. (Right and Left)
Fixed a bug that caused the players to "stutter" or "stick" to the ceiling (A Studio error that was very annoying, when they bumped their heads on the ceiling it caused problems)
Fixed it to where now you can push a button to cycle through almost all of the text in the game manually. (The rest of it will be finished in the next patch)
Fixed the first few areas now have even less enemies in Single Player Mode (so that the player doesn't get overwhelmed immediately)
Fixed the death explosions for various larger enemies.
Fixed an error that was caused by rapidly pausing the game over and over.
Fixed it to where Alt+Enter Switches Screen Modes without accidentally Pausing or Unpausing the game.
Fixed it to where coins move around a little more naturally and less in unison with one another. Also, coinbags can randomly give a lot more than before.
Each Difficulty Setting now gives you a different starting amount of Gold.
(Easy +1000, Normal +500, Hard +0, Extreme *0)
Fixed Cenedra to be a bit floatier than before as she was originally intended to be, her blasts also go a bit further than everyone else now.
Because this is a brand new version of the game, some new bugs might have popped up that I am unaware of. Feel free to report them in the discussions area.
More bug fixes and additions are coming in the future, I will make a list of what needs to be done next and keep you updated on when the next patch will be made available. Until then, I hope you all enjoy this one, I am really excited about it myself to be honest! The game is also 60% off in price for two weeks starting today, so please tell your friends! Thank you again!
Nick