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Update 1.6.1 is Live! Complete Networking Overhaul!

This update focused on rewriting a massive amount of the networking code and packets. The end result is a much more efficient client/server communication system that should greatly increase the communication speed between client and server.

Many network packets sent between the client and server have been greatly optimized, improving the speed at which some operations are performed. Packets are now much better organized on the server, prioritizing more important packets received from the client.

Again, like the other updates, a great amount of work was done, but a lot of it is "boring" code work that is not interesting to you most likely :) But hopefully you will notice a great difference when performing actions like searching the area and inventory management.

The next update will be focusing on code and rendering optimization. Hopefully when this next update is complete. The client and server should run much more smoothly. However this next update will take quite a bit of time as I will be scouring almost every function of code and making sure everything runs as smoothly as possible.

Once this next update is complete. This will technically mark the end of the core development of the game, and the game will be "functionally complete"! This means that everything I planned to put into the game in terms of code, framework, and game play mechanics for the full game launch will be complete. Then the next step is to perform final tests, and of course, add more game content!

(Also, the new fire light effect has been fixed. I didn't know the timing of this effect was not working as intended.)

Patch Notes:
https://steamcommunity.com/app/342910/discussions/0/3112521650145103316/

Stay Tuned!