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Pottery Update Underway!

I thought I would just give a quick update about the Pottery Update. After taking a quick break after the massive previous update. I am already underway on working on the next update, and everything is going well!

Again, keep in mind that even though I am working specifically on pottery crafting, this affects all aspects of the game, and those aspects, and game mechanics also get major upgrades as well. So the work that is getting done is in a sense exponential, but it is in a good way!

For example: one new addition I will be teasing you with now is more in-depth crafting interaction with items. The "passive crafting" mechanics are being added to. For example: maintaining a fire at the right temperature while firing pottery or else the pottery items could get damaged. You are not in an active crafting window anymore, but you still have to check on your fire and your items to make sure everything is okay.

To make this even easier to manage, items will now have "active" properties in their tooltips to tell you what is actively happening to an item! For example: when looking at your tooltip for a piece of pottery you are firing in a kiln, it may tell you that the fire you are using is not hot enough.

Another example: Looking at a primitive fire's tooltip will tell you if it is burning normally, it is growing in size ( you put more fuel on the fire ), or close to going out. Also it will tell you the general temperature.

Of course I will post more information as I continue to work on this!