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Update 1.3.7 is Live! Complete Collision Detection Overhaul!

Collision Detection Overhaul:

I have completely re-written the collision detection code for the game! This code is what determines when you collide with objects. This includes walking, jumping, sliding down slopes, and all other similar aspects of the game.

With this upgraded system, you should hopefully also see a improvement in client performance, hopefully resulting in better frame rates!

NOTE: Please keep in mind that this collision system is a very low-level, and complex set of code, and I will be continually testing it and optimizing its performance. Please let me know if any issues you have!

Have fun jumping around and on objects in a more reliable fashion!

Multiplayer Networking Overhaul:

Another large overhaul with this update was with the Multiplayer Networking code. Other players on your screen will now immediately move and move to their latest position.

Also they now collide with objects in real time on your client ( as was part of the reason for the collision detection overhaul).

Keep in mind that is this also still being tested, and is a work-in-progress. But the instant player movement is the large update here!

Main Server Account/Player/World Wipe Performed

As I mention before, for continuing testing purposes, a full world wipe was performed ONLY on the main server. Your personal servers, players, or accounts will not be affected in any way.

To play again on the Main Servers, you will need to create a new account and new player.

If you wish to have an image of the previous server's world for your own personal server. I can make that available to you soon.

Again, let me know of any issues! This update was a very complex one!

Enjoy!