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Year End Review and Next Year's Roadmap!

With the year's end coming. I thought I would give a recap of what has happened, and what is to come!

It has been one hell of a year for Vantage. I have a large list of development tasks I wanted to get done this year, and I managed to complete them all! This was a great deal of effort this year, as many of the development tasks involved many major code rewrites, overhauls, and optimizations.

But with all of those complete, that opens the way to a massive amount of game play mechanics that will allow me to greatly enhance the player experience with much more interesting more complex, yet intuitive game mechanics.

Everything from the overhauled buffing system I just recently released, to the herbalism and liquid management overhauls, and the terrain optimizations and manipulation mechanics, opens the way to implementation of some very exciting game play mechanics that I can't wait to start developing!

With the most complex overhauls complete, I will be able to focus more on exciting and diverse content and game play mechanics.

Whats on the Development List for Next Year?

My plan is to begin the year with first making the game much more accessible to new players, including making the log-in window less complex, and making so only one or two clicks get you into the game quickly and easily!

Soon after, I plan to upgrade the graphics of the in-game UI, and overhaul many graphical aspects of it, make it more appealing, and organize the data more efficiently.

Then the overall plan for next year (in addition regular development and content creation of course) is to add more game-play mechanics that focus of making playing your character even more immersive, from healing, diseases and wounds. To managing the survival the harsh elements of the world.

Enjoy! Happy New Year! And Stay Tuned!!!