Hey guys, 2.06b is finally out! Sorry for the delay, I have also just released a small patch that fixes issues with in-game fog, it worked fine in the editor but in the build the fog would have no effect on the sky system and would mess with the cloud shaders during a thunderstorm
What's New?
- Completely redesigned main menu and car spawning system. UI improvements
- Settings menu (experimental)
- New Car - Merseda GT - high power German sportscar, full electric version (Merseda GT-E) will be released next update
- Improved loading system
- New selectable track layouts - Monza - Full circuit and short circuit Daytona - Oval layout and Road Course layout
- Deleted more unused assets, reduced file size
- New color grading shader/effect
- New high quality Antialiasing method - SMAA - enabled by default, can be changed in menu
- Dynamic Precomputed Global Illumination (Monza only, Daytona was having some issues) - improves graphics quality and performance, since its precomputed a new folder is present in the game files called GI that stores lightmapping for the scenes, please do not tamper with it, it will break the game
- *Hopefully* patched all visible holes and blocked off access to glitchy areas on the tracks
- Miscellaneous bug fixes/optimizations
- Improved overall framerates
Coming next update
- Re-add Racing AI
- Re-add stuntplane - fixed the issue with the landing gear, plane is bug free, currently designing a large map for the plane
- Re-add Specter GT3 - almost done with interior of car
- more cars
- more maps
- more bugfixes as soon as they are reported
- Licensed Manufacturers
- Factory Five GTM - chassis complete, body and interior are remaining
Bugs: loading icon in main menu doesn't work properly.
Thanks for your continued support!
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Luke Japaridze
LucasGame Studios