Hey guys,
Another progress report on Update 2.05:
I've updated to Unity 5.2.1, which brought along some new features in the engine that allowed me to import and create some advanced stuff. One of those things being Screen-Space Reflections (notice the car reflections on the floor, thats SSR, reflection probes can't do that), which allows creating realistic reflections without sacrificing performance. there are some imperfections to SSR so I will use it in combination with what CMS currently uses: reflection probes. Unity 5.3 will solve issues with reflections and bring in native support for SSR and allow smoother blending between the two methods, so it may look a tad bit wierd now but it will look much better when Unity 5.3 is released.
I've also added in new custom shaders, which will work together with Unity's standard shaders. The new shaders allow me to do things like adding dynamic snow, rain, or animated illumination. Many other features have been added in and now there is full support for changing the vehicle's colors as well as having new texture designs.
I've also improved the quality of the driver character, upping the texture quality to 2k for his clothing and skin. Ive also rigged blendshapes which will allow smooth and realistic facial animations (will be useful for story mode). Im working on smooth shifting animations as well.
There's also a lot of texture improvements, added normal and specular maps on more objects and some displacement maps for tesselation (the walls in the garage have tesselation, adds some more depth ːsteamhappyː)
Anyways, here's a shot showcasing the new graphics:
Thank you for your continued support and we look forward to releasing Update 2.05!!!!!!
Luke Japaridze (Lead Developer)
Ask-Darksoul (Lead Moderator)
LucasGame Studios
Oh and to all the Army, Navy, Marine and Air-Force Vets/Active duty soldiers, Thank you for your service and Happy Veterans Day!