Hey Guys!
Just another quick update on the beta build, I've decided to make the switch to Unity's new HDRP rendering system, which uses entirely new shaders and a whole new method of lighting. This should bring Corona's graphics up to par and make photorealism achievable. Massive framerate and performance improvements will also be a result of this change, as lighting will be baked into the scene data rather than calculating it each frame with a dynamic sky. Each track will feature different times and weather scenarios that are pre-rendered to choose from as opposed to just cycling through them in realtime. The old method hurt in-game performance and sacrificed render quality in exchange for constantly changing lighting and weather. I'll be posting a few screenshots as soon as I have the scenes and vehicles reconfigured for HDRP.
Cheers!

Luke Japaridze
LucasGame Studios