🎮 Gameplay Changes:
After purchasing a food stall, the player now needs to set a work schedule.
Adjusted the interval at which customers leave after the stall closes.
Reworked customer movement logic for a smoother approach to the order point.
Added a cooldown between customer visits to the same stall.
Introduced a trash mechanic: customers now leave garbage depending on their orders.
Customers will no longer sit at tables with trays or trash left behind.
Completely redesigned POS terminal mechanics: it can now be purchased, placed on a table, stored in the inventory, or mounted on different parts of the stall frame. Each option has a unique appearance.
Changed item placement logic on puddled surfaces.
🎨 Visual Changes:
Localization updates and fixes.
Improved POS terminal feedback: it now shows which items are missing to serve customers with multi-orders.
Added automatic order updates in the POS terminal (no need to reopen the interface to see new orders).
Fixed incorrect display of extra items and NPCs during stall customization.
Adjusted color correction settings.
Reworked stall materials: chosen colors now appear more natural.
Updated “Join Discord” button in the main menu — added animation.
Added “Support us on Kickstarter” button in the main menu.
🔊 Audio:
Adjusted volume and positioning for some city ambient sounds.
⚙️ Technical Changes:
Fixed an issue with products on trays handed to customers.
Fixed problems with work schedule settings.
Corrected seating positions for customers at tables.
Fixed tray highlight positions when serving orders.
Fixed display of equipment taken from inventory.
Adjusted customer spawn positions.
Fixed an issue where players could get stuck inside the stall.
Fixed entrance collider for the rental room in the car service area.
Minor adjustments to trash elements.
