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Update 3 has been released

Hey guys,
We’ve just released Update 3 which include a bunch of exciting changes!

1 An improved Sanity system

We’re currently building the foundation for our full Sanity system. The current implementation now has the concept of Shock and Sanity. Shock happens when you’re looking at something horrible or scary, which will instantly cause visual distortions. If you look away or turn off your torch, these effects will go away quickly.

Over time, if you are exposed to too many horrible things, your overall Sanity will begin to decrease. Your Sanity does not regenerate as your Shock attribute does. The lower your Sanity becomes, you’ll begin to experience more audio and visual hallucinations as well as other nasty side effects.

The only way to increase your Sanity is by taking medicine, and turning on light switches to calm you down.

We will be enhancing this mechanic over the course of development.

2 An improved UI with additional features

The in-game UI has been improved. In line with the Sanity system, the glow of the Elder Sign will begin to change. The greener it becomes, the less Sanity you have. If you ever do something that will decrease your Sanity, you will start to see “steam” start to pour from your Elder Sign.

3 Configurable Controls

We have now in place configurable controls. You can now bind your keys any way you like, and reset the defaults if you ever mess them up by mistake.

Note that as a result of putting this in place, gamepad controls have been broken for the current build. We will be looking to repair this in the coming builds.

4 Manual Door Opening
The door controller code has been updated so that now you can manually open doors rather than have them auto open when you go near them. In addition, spiders will no longer block doors by forcing them open or shut when you go near them.

5 Small Bug Fixes

A few minor things have been fixed:
- Sometimes volume control settings will be set to zero on pause
- Various physics objects bug fixes
- Walkable area fixes

Hope you enjoy these updates, and as always please give us any feedback you have!

Note that in the near future I’ll be running a brief twitch stream to cover some of these recent features.