Hi Guys!
Thanks for your patience - this build took a bit longer than usual to push out. A lot of bugs came up which slowed us down.
We’ve got some really exciting new changes to the game!
For a video summary, feel free to check out my Dev Review:
https://youtu.be/-GDRADIGfFs
Apologies, I mention Update 8 in the video, but it is actually Update 7 only at the moment.
Sanity
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The core mechanics of sanity has been upgraded again to be a bit closer to one our favorite horror games Amnesia.
You can now restore your sanity in bright lights (e.g.. switchable lights, and fires). A sparkle will appear next to your Elder Sign, and you will see the sign itself start to darken.
Conversely, if you spend too much time in the complete darkness, after a few seconds your sanity will also begin to deteriorate. You’ll see reddish steam coming off your elder sign.
If you have your torch on, your sanity won’t drop any further, but it won’t go up either.
Having a lowered sanity will also mean that creatures will start spawning more frequently.
The blur effects now have also been capped off so it is still possible to see at maximum shock effect.
Light
===
Standing in brightly lit places previously wouldn’t change the creatures’ awareness of you. They are now able to notice you a lot more easily if you’re standing in bright lights.
Gameplay Balancing
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Previously, it would be quite easy to be killed by swarms of creatures.
It’s now possible to survive an attack, as base damage of creatures have been reduced. However most creatures will now also include a small amount of sanity damage in their attacks.
Weirdo Flee behaviour
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If you attack the Weirdo/Creep, he will now run away briefly before returning to follow you around.
Remember that killing him will attract creatures in a large radius.
Intro Comic
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There will now be a intro comic that will start the first time you play the game. You can replay it again in the menu.
New Items
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Pipe Bomb: You can now pick up a pipe-bomb which will attract creatures before exploding for massive damage. Just be sure not to be too close when it goes off!
Incense: This calms the Sleeper and reduces Ruckus to zero. You will also regain some sanity.
Other minor changes
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Small fix to prevent creatures with pathfinding from walking through solid doors
Lightning/rain removed from sewer level
Doors are a bit easier to open now
We had a few other changes that we wanted to push through, but unfortunately we ran right out of time.
Anyway, we hope you enjoy the latest build - let us know what you think!
Thanks to everyone for their great recommendations.
In particular here's a shout out to our top contributors for the month:
@Hive365 | ryanjames1411
@Mr DarkNeT
@Teapot
@lasperic
@Chillywilly2345
@Fernando Esra
@Snowfox
@ConVict -Q-
You all rock!!!! ːsteamhappyːːsteamhappyːːsteamhappyː
(Hopefully I didn't forget anyone - remind me if I did!)