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Update 8 Sneak Preview (and shoutout to our star supporters!)

Hey All!
Update 8 is on its way, and there are a ton of improvements incoming. As it is quite likely to be the final feature build before a refinement phase/extended beta, we're making sure that we get it right. It is a little delayed from what we originally had intended, but we're sure you'll be happy with it when we release it in the next couple of weeks or so.

Here is a little sneak preview of some of the main features!

https://youtu.be/twPrldtotyQ

Here is a quick run down of the main features:

- Greater variation for the AI director and general fixes to spawn locations. (e.g. much less spawning of creatures within your cone of vision and reduction of 'lag spikes')
- object clash sounds
- Integrated final Temple level
- Ragdoll disappearance fix
- New tutorial level
- Minimap can be turned off
- Minimap is now vastly improved (only shows areas you've been to and doesn't show the entire map on startup)
- Broken weapons added for all weapons
- Fixes to shop functionality
- UI Upgrades (e.g. tentacle textures upgraded, eye upgraded)
- Final game loop structure
- Updated journal content
- Upgrades to teh Junkie Animations

Huge thanks to some of our standout community members!
@Mystra for some fantastic screenshots! We wouldn't expect any less from the goddess of magic! ːsteamhappyː

@FernandoEzra for his amazing screenshots and ongoing support - the team loves you man! ːsteamhappyː

@WillWire for the great minimap suggestion

@Iasperic for his helpful feedback on the store and reset idea

@RyanJames, @TheHillsJaded and @Kirie for their feedback on the battery mechanic proposal

Ben Bonser for his fantastic art - which will feature in the journal notes.

Hopefully I've not forgotten anyone else, but thanks to everyone for their support, we couldn't do this without you! Feel free to remind me if there's any other credit due.

We're not far off the final full release, so excited!!! ːsteamhappyːːsteamhappyː