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Update v0.6.5903 is out!

Today we have some new features to play around with, as well as a bunch of new content (and the usual bug fixes).

Features

  • New Campaign Block - Checkpoint
  • - Checkpoints can be used in a Campaign level to save progression
  • - When a player dies, they will respawn at their latest checkpoint and (optionally) with the same weapons they had when they reached the checkpoint
  • - Can be marked as a team-checkpoint, which will teleport all players to them when reached to keep all players working together at the same points, or individual and have each player respawning where they last reached
  • Added Featured Maps - Some of our favourite maps will be featured from the main menu from time to time - if you want us to feature your map let us know about it in the Showcase Discussions

Content

  • Added a bunch of new blocks to the Electro theme
  • Added Relay ceiling fan

Fixes

  • Bathyscape stairs and walkway tweaks
  • Fixing some errors with crafting mode and
  • Updating synching of block properties in crafting mode
  • Horizontal merging blocks (e.g. pipes) working again
  • Player no longer sinks into prop colliders
  • Fixed exit block linking to other maps - You can create a multi-level campaign by linking one exit door to another level.