Today we have some new features to play around with, as well as a bunch of new content (and the usual bug fixes).
Features
- New Campaign Block - Checkpoint
- - Checkpoints can be used in a Campaign level to save progression
- - When a player dies, they will respawn at their latest checkpoint and (optionally) with the same weapons they had when they reached the checkpoint
- - Can be marked as a team-checkpoint, which will teleport all players to them when reached to keep all players working together at the same points, or individual and have each player respawning where they last reached
- Added Featured Maps - Some of our favourite maps will be featured from the main menu from time to time - if you want us to feature your map let us know about it in the Showcase Discussions
Content
- Added a bunch of new blocks to the Electro theme
- Added Relay ceiling fan
Fixes
- Bathyscape stairs and walkway tweaks
- Fixing some errors with crafting mode and
- Updating synching of block properties in crafting mode
- Horizontal merging blocks (e.g. pipes) working again
- Player no longer sinks into prop colliders
- Fixed exit block linking to other maps - You can create a multi-level campaign by linking one exit door to another level.