Dear Adventurers,
Thank you so much for your continued support and feedback. I’ve carefully reviewed and noted every suggestion and issue you’ve shared. As a solo indie developer, I’m aware that the game still has many shortcomings, and I sincerely apologize for any unpleasant experience caused. I will keep working hard on improvements and fixes, and I kindly ask for your continued patience and understanding.
Here are the changes in this update:
Optimizations & Adjustments
- Tower limit increased to 10,000 floors
- Increased early main quest rewards
- Increased offline stage earnings
- Reduced early-stage monster HP
- Increased the chance of drawing high-quality pets from the Jeling Merchant
- Adjusted the prize pool
Bug Fixes
- Evolution Jeling consumption screen could not flip pages
- Quest display bug on the bulletin board
- World Boss panel overflowing issue
- No rewards given when killing a boss with poison
- Magic Core skill not displayed after unlocking 12 talents
- High- and low-level versions of the same talent coexisting after fusion
- Support Jeling third-row second MP recovery not working while the first one triggered incorrectly
- Awakening effect stats not applied
I will continue listening to everyone’s suggestions to make the game better. You’re welcome to join the official community to communicate with me directly — it helps me identify issues faster. Thank you all for your support and patience!
