Hello rioters, police and spectators!
Following the Christmas disruption, we're back on track with our Monday updates!
Today, we've got another round of optimisations and bug fixes.
Check out the details below:
- Fixed physics bug that incorrectly pushed cops inside crowds
- Lowered the time it takes for the demonstrators to sit down or to raise their hands
- Fixed a bug that shows the cool-down of the skills delayed by a few seconds
- Added in-game icon to the smoke grenade, when used and launched
- Fixed the launch of giant objects by rebels (even if it was fun)
- Levels no longer load until all atlas' have been loaded, avoiding the "ghost" characters when the level starts
- Temporarily removed the launch prompt to play the tutorial
Next week, we'll have a bunch more improvements and changes.
If you have any problems with the new build, please post to the bug report forums!
Kind Regards