Developer postOriginal post (opens in a new tab)

Build Notes for Version 0.03.07

Build Notes for Version 0.03.07

NOTE: No Sensor is Required.
You do NOT need a biofeedback sensor to play Nevermind. Without a sensor, the biofeedback-specific features will be unavailable, but the core game itself will be fully functional.

Updates:

  • 32-Bit Functionality Returns We have made several updates that have returned 32-bit functionality to Nevermind. While we won’t be officially supporting it, we will do everything we can to keep the 32-bit experience as close to the main 64-bit experience. We will be relying on you, our players, to let us know if you find any issues within the 32-bit version. If you do, let us know via the Community Page Discussions or reach out to us directly to [email protected] !
  • Bug fix: Steam Achievements The previous update contained a bug that prevented Steam Achievements from being triggered. This issue should be resolved in this build.
  • General Improvements: Visual upgrades and general bug fixes have been made throughout the game.

Notes and Disclaimers:

  • Nevermind is an Early Access game: Nevermind is still in development and you may experience bugs or performance issues that we will continue to iron out as development continues. All content is still a work-in-progress and additional content will be added in the coming months. If you have feedback, please let us know via the Steam Community Page Discussions.
  • Bug alert: Choppiness in the opening area of the IntroSim (Mac Users) Some Mac users may experience increased choppiness in the opening “cottage” area of the IntroSim. We are currently investigating the cause of this and hope to have it resolved soon. If the choppiness becomes too annoying, please consider turning your Render Settings to “Medium” or "Low." You can do so by going to Options/Graphics. The opening area of the IntroSim is the only area within the game where this issue should exist.
  • Bug alert: Client #418 Neuromapping You may experience some bugs with Client #418’s Neuromapping functionality. For example, certain objects may trigger the incorrect description to unlock. We expect to have a fix available for this within the week.
  • Windows 7 Support: Nevermind is playable on Windows 7, although it is not fully supported. Windows 7 users may experience some instability.
  • Mio LINK Users: Bluetooth connectivity currently works only on Windows 8. At this time, the Mio Link is the only sensor that uses Bluetooth connectivity. To pair a Mio LINK with a Windows 7 machine, please use an ANT+ USB stick.
  • Companion App: To support non-RealSense heart rate devices (e.g. The Mio, Garmin Chest Strap, etc.) on Windows 7, 8, and 8.1 environments, Nevermind makes use of a small companion app called the Nevermind Heartrate Companion. This companion application is opened and closed by the game, and can be found as a taskbar icon next to the clock during play. This companion application uses network protocols to communicate with Nevermind. Because of this, the companion app may cause a security warning on Windows and/or some anti-virus software. We assure you this companion app is completely safe, and you can allow it access to the system's network. There are currently no plans or means to support Bluetooth heart rate devices on Windows 7. OS X Bluetooth support is planned for a future Early Access update.
  • Companion App Known Issue: There is a small known issue where the Nevermind Heartrate Companion will sometimes not quit along with Nevermind, due to a failure in network communication between the two applications. If this occurs, you can close the companion application manually by right-clicking on its taskbar icon and selecting "Quit" from the context menu.
  • Bug alert: Performance Performance may be particularly laggy on machines that run closer to our min specs. We will be continuing our ongoing optimization efforts and intend for future builds to run much more smoothly.
  • Fear UI: To see an on-screen indicator of your “fear level,” go into the Options menu and select “Fear UI On.” (Note: option only appears if playing with a supported biofeedback sensor).
  • First Person Control Familiarity: Nevermind uses standard “first person” controls (WASD/arrows and mouse). Familiarity with this control scheme is recommended.