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Version: 1.01.57 (update to installer only)

Build Notes for Version 1.01.57 - Installer Update

NOTE: No Sensor is Required.
You do NOT need a biofeedback sensor to play Nevermind. Without a sensor, the biofeedback-specific features will be unavailable, but the core game itself will be fully playable.

Updates:

  • Bug Fix: Trojan Horse False Positive Fix We have updated the installer (no edits to the game itself have been made for this update) in order to resolve the issue some players were experiencing in which Windows Defender (or another virus scanning program) would flag Nevermind as a trojan horse. We are confident that our sensor code was just being mis-identified as a trojan horse and that the warning was a false positive. And, just to be extra safe, we have quadruple-checked to make sure that Nevermind contains no viruses or trojan horses or anything nasty of that nature. Note: If any Windows 32-bit players experience any instability after this update, please let us know ( you can always email us at [email protected] ). If anyone has any questions about this update or further concerns about the false positive warning, please feel free to email us at [email protected] at any time.

Notes and Disclaimers (same as the previous build notes for version 1.01.57):

  • Flying Mollusk Logo Screen: The Flying Mollusk logo screen may occasionally linger a little longer than it had before. This rare occurrence has to do with some under the hood stuff that happens at that point in time. While some players may experience this shortly after updating the game, we’ve found that it only happens once and should return to its normal duration afterwards.
  • DirectX 9: If playing on Windows, DirectX 11 is a minimum requirement (this has been the case since launch). In the past, however, the game could render using DirectX 9 with a lower visual quality. However, due to some of our recent upgrades to several underlying systems within Nevermind, including our update to Unity 5.2.2f1, playing with DirectX 9 will yield significant visual abnormalities in certain levels. We hope to return to supporting basic stability for DirectX 9 in the future, but have no workarounds for this issue at this time.
  • RealSense Indicator on the Options Screen: In this update, the Options/Sensor screen will show "No Sensor" until it receives an initial pulse reading (which can take a few moments). Once it does, it will display "RealSense." In a future update, we will ensure that the "RealSense" text is displayed on the Options/Sensor screen from the start if a RealSense device is detected.
  • Windows 7 Support: Nevermind is playable on Windows 7, although it is not fully supported. Windows 7 users may experience some instability.
  • Mio LINK Users: Bluetooth connectivity works only on Windows 8, 8.1, and 10. At this time, the Mio Link is the only sensor that uses Bluetooth connectivity. To pair a Mio LINK with a Windows 7 machine, please use an ANT+ USB stick.
  • Companion App: To support non-RealSense heart rate devices (e.g. The Mio, Garmin Chest Strap, etc.) on Windows 7, 8, 8.1, & 10 environments, Nevermind makes use of a small companion app called the Nevermind Heartrate Companion. This companion application is opened and closed by the game, and can be found as a taskbar icon next to the clock during play. This companion application uses network protocols to communicate with Nevermind. Because of this, the companion app may cause a security warning on Windows and/or some anti-virus software. We assure you this companion app is completely safe, and you can allow it access to the system's network. There are currently no plans or means to support Bluetooth heart rate devices on Windows 7.
  • Fear UI: To see an on-screen indicator of your “fear level,” go into the Options menu and select “Fear UI On.” (Note: option only appears if playing with a supported biofeedback sensor).
  • First Person Control Familiarity: Nevermind uses standard “first person” controls (WASD/arrows and mouse). Familiarity with this control scheme is recommended.