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Update notes for 29th May

  • Added new erosion speed with configurable value
  • Added configuration setting for whether sea level changes the temperature
  • Added configuration setting for whether ocean water rises when editing land under it
  • Fixed serious performance issues on Nvidia cards introduced in previous update
  • Overall simulation ~10% better performance, much better performance when zoomed in on trees
  • Minecraft exports now feature water with fractional heights
  • Fixed exporting Minecraft worlds with custom sea levels
  • Fixed rendering issue with topographic and other data overlays at map edges
  • Fixed behaviour on map edges where dirt would form a barrier
  • Temperature map now properly updates when game is paused and at game start
  • Fixed dirt/sand display on map load when paused
  • Fixed bug with sea levels above 0m not saving/loading properly
  • Fixed bug with shrubs not appearing when sea levels are lowered
  • Fixed bug with cold rocks rendering differently to warm ones
  • Fixed sand and dirt coverage in Minecraft export
  • Fixed grass coverage in Minecraft export
  • Fixed bug with water disappearing after earthquake
  • Limited ice height to prevent buggy behaviour
  • Fixed heightmap export when image dimensions are lower than world dimensions
  • Fixed bug with earthquake arrows direction when slip is negative
  • Fixed bug with ocean water heights not being saved/loaded properlyn