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Update notes for 29th May
- Added new erosion speed with configurable value
- Added configuration setting for whether sea level changes the temperature
- Added configuration setting for whether ocean water rises when editing land under it
- Fixed serious performance issues on Nvidia cards introduced in previous update
- Overall simulation ~10% better performance, much better performance when zoomed in on trees
- Minecraft exports now feature water with fractional heights
- Fixed exporting Minecraft worlds with custom sea levels
- Fixed rendering issue with topographic and other data overlays at map edges
- Fixed behaviour on map edges where dirt would form a barrier
- Temperature map now properly updates when game is paused and at game start
- Fixed dirt/sand display on map load when paused
- Fixed bug with sea levels above 0m not saving/loading properly
- Fixed bug with shrubs not appearing when sea levels are lowered
- Fixed bug with cold rocks rendering differently to warm ones
- Fixed sand and dirt coverage in Minecraft export
- Fixed grass coverage in Minecraft export
- Fixed bug with water disappearing after earthquake
- Limited ice height to prevent buggy behaviour
- Fixed heightmap export when image dimensions are lower than world dimensions
- Fixed bug with earthquake arrows direction when slip is negative
- Fixed bug with ocean water heights not being saved/loaded properlyn