Patch - Tuesday, June 20th @ 10AM – 1PM PDT
Greetings MechWarriors,
The latest wave of Inner Sphere Resistance Hero 'Mechs have arrived, and are now en-route to MechBays of eligible MechWarriors. With the arrival of these Heroes all Inner Sphere chassis currently in-game now have at least one Hero variant.
This patch sees the release of our all-new 8v8 Competitive Mode! Featuring Competitive Leaderboards, Team Registration and Management features, Map banning, detailed statistics and standings, and more, this all-new Competitive Play area will enable players to form Teams for ranked combat in competitive Conquest matches. The release of this new Competitive Mode also marks the beginning of the Qualifying Phase of the 2017 MechWarrior Online World Championships.
Check out the Competitive Mode section of these Notes for all the details!
The recently-released Incursion Game Mode has been refitted and introduced for Faction Play in this patch. This patch also sees the introduction of weighted randomness to the Tug of War bar; a specific Game Mode may still be weighted to a distinct phase of the Tug of War, but matches will now have a random chance of running any of the other eligible Game Modes.
On the gameplay and balance side, this patch brings with it a significant Energy weapon balance pass, along with minor adjustments to AMS and LRM 5 weaponry. The focus of this Energy pass is twofold: provide better role definition between the different Energy weapon types, and most importantly, foster a better baseline balance between Inner Sphere and Clan Energy weapons. A complete rundown of these changes can be found in the Gameplay section of these Patch notes.
93 new Decals and 25 new Supply Caches are arriving in this patch. This batch of Decals includes the five remaining timeline-appropriate Clan Decals, an assortment of new Shapes, and a large collection of new Word Decals. These new Words can be easily combined to form distinct combinations like Clan Death Dealer, SRM Boom Stick, Frontline Breaker, etc.
As of this patch, Premium Time is no longer required for accessing any aspect of the Private Lobby feature! Tonnage rules, Match Time, Time of Day, View Mode, and Full Team settings are now available to all.
Rounding out the patch we have optimizations to the sound caching system and in-game Turrets, the addition of a central path for both Teams on HPG Manifold, the ability to re-assign Group Leadership, and a small number of other additions and fixes.
Read on for all the details of the June patch, and we'll see you on the battlefield!
- The MechWarrior Team