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PATCH NOTES - 1.4.53 - 16-FEB-2016

PATCH NOTES

Tuesday, February 16th 2016 from 10AM – 1PM PST
Patch Number: 1.4.53
Patch Size: ~300 MB

Greetings MechWarriors,

The resurgence of Classic Inner Sphere 'Mechs continues. Like the Marauder and Warhammer before it, the Rifleman is now once again stomping onto the battlefields across the Inner Sphere. The Archer is now in production to complete this lance of Classic Inner Sphere Heavies.
Never to be outdone, the Clans have begun production on the first of their Classic Totem 'Mechs. The 100-ton Kodiak Assault 'Mech approaches.

Four brand new 'grey block' test maps are being released in this patch, intended purely with future competitive gameplay in mind. We'll be actively seeking your feedback on the layout and sight lines in these maps from a competitive standpoint. To that end we'll soon be establishing a dedicated sub-forum to compile feedback and centralize discussion not just regarding these new test maps, but toward competitive gameplay in MWO as a whole. We intend to iterate on these maps with every patch.

This patch additionally features an array of gameplay-related fixes and changes, including Quirk adjustments for both Inner and Clan 'Mechs, improvements to MASC, Clan Targeting Computers, and Flamers, and a number of general 'quality of life' improvements, such as a fix for the random assignment of leadership, a fix for an issue with the Capture Accelerator Module, a fix for extra fall damage being received when Leg Structure Quirks were present, and more.

This patch also includes a number of fixes and changes for maps, 'Mechs, and miscellaneous, including an array of Jump Jet animation fixes, the addition of breakable objects to the Crimson Strait and Canyon Network Quick Play Maps and breakable trees in the Sulfurous Rift Faction Play Map, a retrofit of the Stalker weapon visuals, collision improvements to Caustic Valley, and much more.

Read on for all the details, and we'll see you on the battlefield!

PATCH NOTES