Hotfixes
We're currently investigating a few very rare issues, and will be deploying minor fixes on the run. These won't affect your experience with the game; we're trying to address a few unique (technical, not gameplay) problems encountered by some of our players.
The list of fixes will be updated here.
The size of these hotfixes will be around 1 MB, so you won't notice anything beside a really quick auto-update (if enabled).
Thank you for your understanding!
v1.0.1.2 build #0327d (16.05 2:01 am PDT)
-- Fixed a serious issue with generating some Campaign missions from Chapter 2 and forth.
v1.0.1.2 build #0327c (16.05 10:45 am PDT)
-- Fixed an issue that prevented Campaign saves to load after an RMG lockup has occured. The cause of these rare lockups are being investigated and will be fixed soon.
v1.0.1.2 build #0327b (14.05 1:51 am PDT)
-- Fixed a major bug that prevented PvAI games over TCP/IP from being played. We'll continue to collect feedback on any related (or unrelated) problems and issue fixes ASAP.
-- Fixed a bug when starting a new Campaign game after a Defend the Base! session has been played.
-- Added the unit callsign to the mouse hover info bar.
v1.0.1.2 build #0327a (13.05 6:36 am PDT)
-- Added some user-accessible launch debug options (details later) in an attempt to pinpoint the cause of a few very rare issues.
-- Fixed public IP lookup function.