We're very excited to finally give you this update, first of a new development cycle that will bring many new great functions to the game in the upcoming months.
But, first of all, we're very happy to announce the Steam Trading Cards for Ultimate Space Commando! From now on, you can get card drops while playing the game, craft your United Space Command Forces badge, and unlock USC-themed Steam profile backgrounds and emoticons! The first series contain five cards, three backgrounds and five emoticons either of common, uncommon or rare quality. Ducky-yeah!
The update also introduces the Online Profile System, a brand new function that will be followed by a complete achievement and competitive seasonal challenge system this fall. We've rebuilt the profile system some of you may still remember from the Alpha version of the game from the ground up, and as a completely optional function, it is now in its Public Beta stage! It is independent from Steam profiles and achievements, and currently features an extended, yet still basic statistics interface that records your Single Mission and “Defend the Base!” progression. We're making it available to the public now because we want to conduct a thorough server stress-test before the more advanced functions – like achievements, leaderboards and challenges – become primed. We'll release frequent updates to enable new functions and fix or fine-tune the existing ones as we're getting nearer and nearer to “Season 1”. We're also very, very excited to receive feedback from you about this endeavor. Those players who participate in the Beta testing of the profile system will get exclusive in-game goodies available only to them when the first season starts.
Update v1.0.2.0 also features a few new circuits for the doorlock-hacking mini-game (and still more to come with the next updates), and a most requested guide to hacking circuits. You can find it the “Docs” sub-folder of the game installation directory and in the Game Guide on our web page. A few improvements to general gameplay and fixes to stability have also been issued; please see the Change Log for further details.
USC v1.0.1.3e5 to v1.0.2.0 (Build 0330) Change Log
The update is backwards compatible with the previous version.
NEW
-- Added Steam Trading Cards.
-- Added basic in-game online profile system (Beta WIP).
-- Added 4 more doorlock circuits and a circuit-hacking guide.
-- Added a new, enhanced layer of data file security to the game (WIP).
-- [Campaign] If not in Hardcore more, the game will create a complete backup save when selecting (clicking on) a new mission. There can be only one (the most recent) of this kind of save. Please note that if you load the backup save, your most recent non-backup version of the same campaign will be instantly overwritten by it (just like with “Drill mode” saves).
CHANGES
-- All crafting materials on the ground are now automatically collected when completing a mission irrespective of mission objectives and/or scripts (in Campaign). Items left in crates/databanks will not be collected this way, though.
-- Slightly changed the rules for determining the difficulty of door locks to hack.
-- Added default port info to the USC networking help.