Welcome back, Travellers... 2026 will be a year of changes.
First of all, here's version 1.1.5 of The Rogue of Nexus: the more i iterate on your feedback, the more improvements become accurate, specific and effective. This version is the result of those iterations.

Actually it turned out being pretty big as boost to UX, here's the changelog:
- Major UI adjustments and improvements
- Strong tutorial boost to increase readability, feedbacks on UI and smooth tutorial text;
- Boosted all worldmap interactions, in particular the city open UI, which now has a way more clear UI;
- Worldmap interactions show now the input button, say which keyboard key to press too and which action triggers, centered on screen;
- Improved in a similar way stairs interactions in dungeon, much more flexible UI;
- Dark gimmicks trigger again after getting the Compass Shield;
- The Hand cell timers are now visible, as soon as the Soft Warning triggers for that cell;
- The Soft Warning yellow vignette effect has been removed in favor of a more enjoyable background (the timer will provide the same info);
- Now the critical warning is definitely much more clear to understand: A big red text will display and The Hand will become visible in dungeon;
- The scripted critical warning tutorial event has been removed (i will happen only when triggered for real)
- Added notify info by clicking to "!" marks of events;
- Minor events changes;
- Minor notification changes;
- Bugfixing;
- Fixed a bug which would make you step forward when triggering some certain event, even when you shouldn't; (thanks to Sheivez!)
- Several text changes;
- Now the infamous abyss cutscene is fully skippable with just one button;
- The Hand catch scene and transition to abyss is faster in general;
- Improved scrollbar visibily and interactions: mouse wheel works properly and can scroll the UI from any position;
- Rebalanced Seed's roll chances of choosing secret artifacts (less likely);
- Quest updates;
- Added a Weapon in the first city that can be both purchased with coins or found in the secret treasure quest (as previously);
- removed ON/OFF button next to artifacts in inventory, when it's not possible to deactivate such artifact;
- Added a warning for the player when it's quitting from a dungeon in which there's an artifact yet to find;
- Added a tutorial for dark dungeons;
- Resized battle mode sprites/skills, in order to match the size of battle background;
- Fixed Force Blast skill graphics;
- The hitbox of the player in dungeon is now smaller and slightly centered below, toward legs (thanks to Toiosoko for suggestion!);
- Added a text warning when you finish a quest;
- After running away from an enemy in dungeon, it will stop move for 2 seconds, to allow the player to go away (thanks to Toiosoko);
- Minor fix to sudden triggers to visual effects of Critical Warning, or after particular scenarios;
- Fixed a Hand grab scenario against a boss dungeon, which would make trigger the boss victory music, while being dragged in the Abyss;
- Fixed a minor bug with health loot in dungeon that in very rare cases would not be possible to collect; (thanks to VioletNightmare!)
- Passages among rooms in normal dungeons don't show anymore a closed door as sprite (it was still a normal passage);
- Hidden walls won't roll anymore as passages to a secret room of dungeons of area 1;
- Now the flash step will become available even after triggering the tutorial of Dark dungeon;
- Added glow UI effect to relevant interactions, in order to guide the player through the early stage of the game and learning;
- Added pulse UI effect to other relevant interactions, in order to guide the player through the early stage of the game and learning;
- Added "!" mark notification to inventory to let the player know when they get something new in the inventory;
- The dungeon of the compass shield now provides 10 gems in its chest in order to allow the player to see quickly artifacts upgrade;
- Finding a weapon you already possess as treasure loot, will provide dark matter instead;
(those changes will apply to the latest demo too, version 0.6)
What do you think about those changes? Lemme know!