Happy new year to all of you - we are back and are proud to present the following changelog:
Improvements
- Added new levels 31-35.
- On first game-start play intro.
- On first game-start start tutorial on start button.
- Add a ping-button with a shortcut.
- Add a ping-target volatile sprite.
- Enable ping in MP games.
- Add changes in French translation.
- Add the new ping-pin.
- Add the name of the pinging player.
- If I accept a MP invitation the game should immediately go to the lobby instead of requiring me to be in the home-level in the first place.
- Tone down the snow a bit. On heavy it's too thick and very distracting.
Bug fixes
- When persuing enemies using the 'attack' command of the hero, the aiming-time and the path-finding algorithm get in each others way and the hero doesn't shoot, even when persuing slow enemies.
- When the hero is persuing an enemy and starts shooting after catching up on him, he often fires on another enemy, not the one he persued.
- The disabled buttons in the home-level still spawn popups.
- The new ping behaves erratically when being aborted a few times.
- Raise the timeout when initially waiting for players to get their levels loaded from 30 to 50 seconds.
- In tut 2 when pressing the target-controls, the player is able to sell the tower in question. That effectively stops the tutorial.
- Typo in tut 2 'attach' instead of 'attack'.
- On MP after some time playing we've encountered a CTD for all but one player, who wasn't the host. The stacktrace shows a collection was modified concurrently in the PowerTower constructor.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/