Bug fixes
- In some situations when playing MP all the player's heroes build-sound cannot be heard.
- In some situations when playing MP all build-effects (wobbling and fade in) cannot be seen.
- In some situations when pressing ESC in game the sound-effect is distorted because the engine plays it twice simultaniously.
- When playing MP sometimes the towers of a client are not built at all after some time. The next-ID for that client was sent to him from the server. Albeit the server was wrong and caused the client to re-use an existing one. Not updating the next-ID any longer.
- When playing MP the spells of other players are invisible (cross-check the sound since it might suffer from the same bug as the building-soundeffect as well).
- When a player gets deleted because of a severed connection, the towers from this player are not deleted any more.
- Sometimes, when catching the exactly right moment, a newly built tower of a client may be temporarily overridden with the server-image of a not-yet-existing tower. That would be corrected 5 seconds later by the next update, but looks rather odd. Added an override for newly built/delete towers and monsters and added debug-logging.
- When completing a MP game the level-specific tower-unlock-actions and maxLevelCompleted is triggered.
- When upgrading a tower its SelectionInfo didn't show any longer until a re-select.
Improvements
- Make improvements to debugging in multi-player, especially when adding or removing towers or monsters. Done.
- Crank up ping-debug-logging.
- Make the fire- (normal) damage icon red instead of white and pick appropriate colors for every other one as well. They really don't differ that much without proper color distiction.
- Update Wall of Fame.
PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/