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Throbax TD update in calendar week 27

Dear ThrobaxTD community! ːUghlar_bigː

Sorry for posting no updates for some time but we were quite busy recently ;-) ːUghlarː

Improvements

  • The brand new home-level / start menu is nearly done - we are currently polishing some things and plan to release it next week!
  • Add new French translation thx to Twistchess.
  • Add rocks as decals and decorate all levels accordingly.
  • Implement building-restriction for decals if set.
  • Add a flag to decals allowing dev to set if it is affected by hero-ghosting or not.
  • Add a 'Mult' field to the spawningJob action as a factor for the power and life of an enemy to speed up portal-level development and balancing.
  • Add a channelModulationColor to decals. Modify with RGBA and SHIFT+RGBA in edit mode.
  • Rework Shield-Effect in respect to the particle-engine.
  • Change the font of the hint-popup displayed in the main-menu.
  • Disable all MP gaming modes when player is disconnected from Steam.
  • Change font-type in keyboard-binding menu to tidy up things a bit.
  • Display the capibilities of the selected translation in the game-menu.
  • Add first 10 language-keys of Spanish.
  • Change Steam.Leaderboard.Leaderboard.Entries to ConcurrentQueue to adapt for multithreading.
  • Improve WindGenerator to sport rain and snow in a natural manner (no quick successions, etc…).

Bug fixes

  • Decals are not ghosting appropriately.
  • Decals are not sized appropriately when loaded from file.
  • There is a file-lock error if you buy many upgrades from different buildings in short succession.
  • In MP game - When completing a map 7, we did not get new towers, so we had to play single player first to get new towers. The upgrade-update was disabled for MP games.
  • In MP game - its possible to build with host`s builder if you press F1 because you're able to select it this way.
  • If not spending any uppgrade-cash, it will double! (Tripple at hard) Good bug ;). Introduced a Loss-Cap at 1000 points.
  • The first wave in level one has a shield because the enemies got mixed up.
  • Points grow exponentially when playing some time.
  • There is a buffer-overflow in the networking-library with more than 3 players.
  • After a MP level advancing to the next level crashes the game. Now you have to return to the home-level.
  • Since MP changes the overall experience-points don't show up any longer during gameplay. Was an initialization-error.
  • The overall XPs won't update when buying a building or upgrade.

PS: If you encounter problems and want to report them please refert to this thread: http://steamcommunity.com/app/341570/discussions/0/496880503067139198/
PPS: Up to date list on know issues can be found at http://steamcommunity.com/app/341570/discussions/0/496880503067363362/

ːUghlar_fullː