Hey, all! It’s Friday, in some places in the world still, so it’s time for the weekly update. Things have been so busy this week with the launch that there isn’t a whole bunch to tell, to be honest, but let’s get to it.
As I mentioned in a previous post, each Friday I’ll upload my stable build to Steam regardless of how much has changed. Well, we’re starting with one of the lightest updates I think we’ll ever have! Again, this is because it’s launch week so things will pick up quickly.
Here're the two minor changes I’ve made:
Edit: These changes caused a crash that I'm now aware of. I've rolled the build back and will re-update ASAP. The game really didn't like me changing the names of items!
- Changed name of ‘Bench’ to ‘Crafting Bench’
- Changed name of ‘Backing’ to ‘Wall Backing’
Since so little has changed I haven’t incremented the build number. This is just a silent update to fix two small things. More substantial updates will be here next week once I stop answering email! :)
I turned trading cards on! They should have been turned on from the start, but I somehow overlooked the final step to publish them. They’re set to drop every hour of play, so get playing and collecting!
I want to drop my thoughts on multiplayer while we’re here. There were a number of reasons why multiplayer wasn’t included at launch, with the two main ones been:
- Press feedback showed more in-game instruction was needed
- Multiplayer client would be untested
So the first point is remedied for now. If you hold [CTRL] while hovered over an item you receive a full description of it and how to use it. I also created the game guide etc. So that leaves the issue of testing, and I’m wondering on which of these two options is best:
- Release the multiplayer version to all and state that it’s unstable and untested
- Release the multiplayer version to the games beta branch
So, which one of these would you guys prefer to see? Release it to all and know it will fall over at some point, or push it to a beta branch.
The multiplayer client is mostly complete, so it will either come in the next update or the one after that!
That’s all for this week. Release and answering emails has taken a whole bunch of time, as is web stuff etc. so development will get somewhat back to normal next week and the updates will be a lot bigger. :)
Thanks for reading and I hope you all have a fantastic weekend! Ciao friends.
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