It’s been a week since we last spoke. What have I been up to I hear you ask? …. Email.
So. Much. Email. I grossly underestimated how long it takes to deal with support emails and that kind of stuff. It’s cooling down now we’re 2 weeks into release, but it’s taken up quite a bit of time this week and that’s dug into how much time the game itself has received.
I have been working on stuff, though, so let’s get to it.
In an earlier update, I announced that along with these weekly updates I would publish my latest stable build. Well, as I’ve found out this week, it’s sometimes going to take more than a week to create a stable build! Let’s talk about namegate.
In last Fridays update, I made a small change to the names of two items. Turns out this made the game collapse and on looking at the code surrounding items it needs a LOT of work: essentially a complete re-write.
Now this isn’t a problem, it actually opens up custom items, and I have my plan and I’m well underway writing it, but it means that there is no stable build to publish this week. This will almost certainly happen again later down the line, so I’m going to move the game builds to fortnightly.
These updates will still come weekly, so you’ll always know what’s been worked on, but the actual game updates will come mostly every two weeks. Now I’m saying mostly so I cover my back in case anything like this happens again, but every two weeks should be enough to ensure there’s always a stable build with changes ready to publish.
My first guide for Samphi, crafting, is now live. It’s the first draft, so may have some rough edges and need some content refinements, but it’s live.
You can check it out here.
http://steamcommunity.com/sharedfiles/filedetails/?id=649568193
The next one I’m going to create is on custom textures I think as that should open up some fun screenshots and stuff as people show off their creations. Looking forward to that!
So this week I’ll be continuing with the big item update. To make the items flexible, as in I can easily change names, the system that looks after them needs some serious work. While I’m here I’m going to expose item information to a simple text file, so if you want to change the names of items and their descriptions you can do so easily.
This is a big job and will take up a lot of the dev time this week, so I’ll also try sneak in some smaller updates and get another guide out. It’s been a slow start for updates, but that’s the way it goes. :) I had no idea the item code would need so much work but we’ll get this out the way then move forward. :)
Thanks for reading and I hope you all have a fantastic weekend! Ciao friends.
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