Hello again friends. Update time. In the last update, 0.2d, (which has now been moved to the stable branch) I did some work on animals and was to continue it for 0.2e. I’ll be honest here, I’ve been a little distracted with items so far. There were some things that needed updating since the new item system was introduced.
Let me explain …
When Samphi launched on Steam a few months back there were no max stack sizes. If you collected 1,000,000 of item, the game would just stack that many. Since the item update that’s no-longer the case, most items have a max stack of 40. There’s also 10 more items in the game, so filling your inventory is now a big problem. Good news is I’ve introduced a few new features to fix that!
So the first improvement is that item stacks can now be combined. Pretty straight forward, but before each stack was totally individual. The gif below shows a quick demo of joining stacks:
This will help you cleanup your inventory space!
If combining stacks isn’t giving you enough room you can now outright destroy item stacks. I’ve added a bin icon to the top right of the screen, the exact implementation might change over time, but it lets you dump unwanted icons.
Simply drag you item there to get rid. Be warned however, it’s permanent. Once you deleted an item there’s no getting it back. Unless you use the new console commands that is! More on that next. Here’s a gif showing item deletion:
As a reminder, a less-permanent way to get rid of an icon is to drop it. If you hold CTRL when holding an icon a promt to drop will appear. This allows you to drop items on the floor and pick them up late. They de-spawn after a certain time however so be quick!
Those features should solve the inventory issue! No longer will you run out of space and then just be stuck.
In the last update I introduced the console and how I use it to help testing. Well, since I needed to test icons I’ve added some new commands. To give yourself any number of any item, simply type the following:
give item ITEM_ID amount
So, for example, to give myself 10 apples I would use:
give item APPLE_ID 10
I guess I should explain item ID’s! To give yourself an item you use its item ID, and that’s essentially just its name, all in caps, followed by ‘_ID’. So to give yourself a chest you’d use CHEST_ID, and to give yourself some sharp rocks you’d use SHARP_ROCK_ID etc. For 100% clarification, here’s a list of all current item ID’s in the game:
ACORN_ID = 1
APPLE_ID = 2
ARROW_ID = 3
AXE_ID = 4
BACKING_ID = 5
BED_ID = 6
BENCH_ID = 7
BERRY_ID = 8
BOW_ID = 9
BREAD_ID = 10
BUCKET_ID = 11
CHEST_ID = 12
CLOTH_ID = 13
DIRT_ID = 14
DOOR_ID = 15
IRON_INGOT_ID = 16
IRON_ORE_ID = 17
FAT_ID = 18
FENCE_ID = 19
FIRE_ID = 20
FISH_ID = 21
FISH_COOKED_ID = 22
FLAX_ID = 23
GLASS_ID = 24
HAMMER_ID = 25
HONEYCOMB_ID = 26
KILN_ID = 27
LADDER_ID = 28
PICKAXE_ID = 29
ROCK_ID = 30
ROCK_SHARP_ID = 31
ROD_ID = 32
ROPE_ID = 33
SAND_ID = 34
SEED_ID = 35
SHEARS_ID = 36
SPADE_ID = 37
STALKS_ID = 38
STICK_ID = 39
STRAW_ID = 40
SWORD_ID = 41
TORCH_ID = 42
WALL_ID = 43
WHEAT_ID = 44
WOOD_ID = 45
WOOL_ID = 46
SEED_POTATO_ID = 47
POTATO_ID = 48
BAKED_POTATO_ID = 49
The last thing I’ll show this week are the graphics updates. I’m continuing to move everything over to the new art style, and the in-game UI is getting a face-lift. Here’s a show showing the new toolbar and inventory graphics.
Hopefully you like them more than their predecessors!
Now that my distraction with items is complete I’ll actually be continuing with animals. I fancy hooking the fish in the water up with the fishing mechanic, and enabling wolves to hunt!
Well, that’s it from me. Short one this week. :) Enjoy your weekend friends, and I’ll speak to you in 168 hours! Ciao.
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